
Build and connect
Woodcutter, sawmill, mill, bakery: you build the chains, and every carrier looks after their own stretch of road.
A harbour waiting for rain. A base high above Zurich. We make games you will want to stay in.
Sonnhafen is dying of thirst. You lead the expedition sent to find new land: build roads from flag to flag, have wood, grain and tools carried, discover islands. A cosy settlement builder with six expeditions, a narrator and film scenes.

Woodcutter, sawmill, mill, bakery: you build the chains, and every carrier looks after their own stretch of road.

The wells have run dry and the Council of Seven sends you out. All of Sonnhafen is counting on you.

Six expeditions, new peoples and old secrets. Each one begins with a tent on the beach.
Not all land is empty. The Ravens – robber knights with dark helmets and purple flags – sit in their castles, and their raiding parties take whatever nobody guards. So you forge swords and bows, turn Pfadlinge into swordsmen and archers, and build watchtower, castle and fortress so that your land stays yours. The brave attack the Raven castles – and in the end storm Raven Rock.
Europe in the future. From their base high above Zurich, the Naisses send small squads to Madrid, where the Bouzels want to proclaim their own government. You plan every move: find cover, use high ground, promote your squad and expand the base in orbit.
With mission briefings you do not have to take entirely seriously.
Half cover helps, full cover more – but only against the enemy in front of you. If a Bouzel comes from the side, you are out in the open.
Houses have two floors. You get up by ladders, drainpipes, climbing plants or with the grappling hook. Whoever stands higher shoots better – and the Bouzels know it too.
Every map is random, every enemy somewhere else. Whoever your squad has spotted once stays in sight. Grenades blow up walls; overwatch hits whoever moves.
On the base high above Zurich, the wounded heal in the sick bay, recruits get promoted, and you buy gear in the shop. On the map of Madrid, red clouds show where the Bouzels are gaining ground.
Today it is the name of our studio. Vitudur Games is small and independent. We make games you will want to open again: each with its own world, its own style and a pinch of humour. Pfadlinge is the first, Operation Sol is next.
A good move should feel like a good idea. Our games give you problems you want to solve – not buttons you are supposed to press.
Playing is free time. So it may be light, bright and with a pinch of humour. Whatever is not fun gets cut.
Every game should play out differently. We build systems that recombine, not content you tick off once.
Our games do not run on the side. Doing something else at the same time? Not possible – and that is on purpose. You are all here, in this world.
Games we enjoy making ourselves. Because if we love building them, you can feel it when you play.
Images, logos and short descriptions of the games are in our press kit.
Open the press kit